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Channel 7

Rating

5.0
6
Channel 7
Game Description:

Channel 7 puts you in charge of a mysterious late-night television broadcast where strange events unfold live on-air. This game blends newsroom simulation with psychological horror, challenging your moral decisions and forcing you to choose what gets shown to the public.

Manage the Broadcast

Your role in Channel 7 is both producer and editor. You control the feed, pick interview segments, censor footage, and adjust live commentary. The game keeps you constantly balancing ratings, ethical boundaries, and the network’s hidden agenda. If you make the wrong choices, strange glitches and disturbing consequences begin to appear.

  • Live feed control: Choose which cameras go on-air during real-time events—some scripted, others unexpected.
  • Interruption system: Use overlays, commercials, or b-roll to censor dangerous content or manipulate viewer perception.
  • Guest management: Host political figures, paranormal experts, or chaotic callers—each affecting the plot differently.
  • Conspiracy system: Hidden files and messages appear over time, hinting at a larger narrative behind the news segments.

Glitches and Hidden Secrets

As the game continues, reality starts to break. Footage loops unexpectedly, guests vanish mid-sentence, and mysterious transmissions interrupt broadcasts. Your decisions influence how much of the truth gets out—or how much you help suppress. Channel 7 blends mechanics and storytelling to make you feel part of something much bigger than a typical simulation game.

Tips for Staying in Control

  • Monitor viewer reaction: Ratings will rise if you deliver shock value, but the consequences may spiral.
  • Save footage: Store key events for future use—you may need evidence or leverage later in the story.
  • Balance ethics vs orders: The game reacts to your moral compass, and endings will vary dramatically based on what you broadcast.

Channel 7 is more than a management game—it’s an unfolding mystery where every broadcast could shift the world behind the screen. How far will you go to protect your audience—or control them?

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