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Deadly Days: Roadtrip

Game Description:

You grab a damaged revolver off the street in The Meadows, the light is fading, and the bus still needs fuel. Heading back now is the safe call, but staying means better loot and tougher zombies after dark. Deadly Days: Roadtrip is built around that tug-of-war, and it starts on the very first day of the trip.

Genre Bullet heaven and action roguelite
Perspective Isometric, top-down
Platforms PC, PlayStation 5, Xbox Series X|S
Players Single-player and local co-op
Equipment 110+ weapons and items
Modes Standard runs, Endless Mode, Weekly Challenges

Fuel, Daylight and the Bus: How One Day Plays Out

Each location represents another day of the journey, and you fight through zombie hordes, collect equipment and search for enough gasoline to fuel the bus. As you level up, supply crates offer three rewards and you can only pick one, either new equipment or extra backpack space. The choice matters, because every run is a negotiation between power now and room to grow.

Collecting enough fuel does not force you to leave. You can return to the bus and move on, or keep exploring for better loot while a marker guides you back when you are ready.

The longer you stay, the greater the risk, especially once darkness falls and the zombies get more dangerous. Loot hoarders feel that pull hardest, since a purple chest is always one more corner away. The route itself adds variety through branching paths marked with yellow difficulty indicators, and special objectives such as hunting Titans, the larger zombies, or finding a single fuel can inside a sewer maze break up the gasoline routine.

Backpack Puzzles and Item Merging in Deadly Days: Roadtrip

The backpack is practically a game within the game. Equipment comes in different shapes and sizes, and certain items create synergies when placed next to compatible gear, so arrangement is a puzzle of its own. Extra backpack space from crates gives you more room to experiment, but those expansions disappear when the run ends.

Equipment you find lying around is always damaged, while items from supply crates arrive in working condition. Chests come in green, blue and purple, each holding an item of the matching rarity.

Duplicates can be merged into stronger tiers, so two gray revolvers become a single green one, and specific items can be crafted into new gear, such as a knife and a baseball bat becoming a sawed-off shotgun. Players who enjoy tinkering will lose hours here, and weapons can also be imbued with powers like poison or electricity to broaden the options further.

Basecamp Upgrades: Apples, Duct Tape and the Workbench

Completing objectives earns apples, which you spend at the Bookshelf on attributes such as maximum HP, movement speed, attack speed and critical damage. You can invest apples a little at a time instead of saving for a whole upgrade, and the supply is generous enough that failed runs still feel worthwhile. Death sends you back to basecamp without your equipment, and the next attempt starts on Day 1 with your permanent upgrades intact.

Three stations at basecamp handle most of the meta-progression.

  • Bookshelf: spend apples on attribute upgrades.
  • Apple Press: convert apples into duct tape.
  • Workbench: spend duct tape on permanent unlocks.

Character-specific upgrades add another layer. After defeating the first boss, the banana character can have its Banana Blast radius increased by 25%, and Workbench unlocks range from extra equipment in future runs to features like the merchant and crafting. Choosing between attribute apples and unlock tape is a real decision, and it is one of the better reasons to keep going.

A Slow Start and the Sheriff Waiting Beyond the First Boss

Not everyone loves the opening hours. One reviewer found the early going slow and somewhat underwhelming before the backpack, crafting and permanent upgrades grew on them, and the game does ask for patience while you learn what each system is worth. Players who like instant power may bounce off, while patient grinders will find the steady unlocks rewarding.

Beating the first boss opens up a choice between returning to basecamp or continuing into Endless Mode. It also unlocks the Sheriff, extra biomes, another boss and Weekly Challenges.

If the small text is a problem on a handheld, the settings let you switch from Pixelated to More Readable, which makes a noticeable difference. With more than 110 weapons and items to discover, there is a long list of goals to chase once the first boss is behind you.

Questions About Deadly Days: Roadtrip Players Ask

How do you repair damaged equipment?

Repairs cost duct tape. Gear found around the map is always damaged, while crate items arrive in working condition, and you can sell unwanted equipment between locations for duct tape. The Apple Press at basecamp also turns apples into duct tape.

How do you unlock new characters?

You find survivors and unlock them for later runs, and beating the first boss unlocks the Sheriff. Each character such as the banana one has its own upgrades to buy with apples, and a playable vampire has since been added to the roster.

Does it support co-op?

Yes, there is local co-op alongside the single-player mode. That means you can take the road trip across North America with a friend or on your own, depending on how you like to play.

Deadly Days: Roadtrip keeps asking one question every day on the road: do you take the fuel and go, or push for one more chest before the zombies get worse? Between the bus, the backpack and the Apple Press back at basecamp, each answer feeds the next run, which is why failed attempts still feel like progress.

Rating
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1
Deadly Days: Roadtrip
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